Site updates will be posted here. That includes changes to our systems, the introduction of new boards and the creation of new events. Members should look here at least once a week. |
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This is where you will find the site's guides and the rules. All new members should take a look at these before they begin working on a character. |
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This is a place for members to ask questions. This is also where you will find the Request Thread. That is where members can ask for threads to be archived or unarchived. |
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This is where you will create your character. Grab the Profile Template and get started. You do not need to put WIP because profiles will not be looked at until you post in the Notification Thread. |
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Characters will be moved here when they are approved. However, if a character is inactive for too long we may move it to the inactive board. |
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This is a place where you can purchase new abilities and artifacts, or switch out the ones you already have. Make sure you use the correct templates, and then post in the notification thread when you are ready for grading. |
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This is where you will find information about staff created and member created quests. It is through quests that you will receive the bulk of your EXP. |
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Group plots can be posted here. These are plots between countries, guilds or groups. Post in the main board. If your group seems active enough, we might give you your own subboard. |
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This is a place to post up plotters and trackers. These threads should focus on organizing your own characters, or relationships between your characters and others. |
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A small town in the south. It is the first Asni town passed upon entering the country. The citizens are large warriors, but what is even larger are their hearts. They'll freely welcome strangers into their homes. |
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Flat and frozen lands to the north. Very few call these land home, and those that do have to fight the limits just to live. |
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A mining town located in the northern mountains of Asnor. Mine carts bring barrels of iron to the surface where it is processed into blocks. Many blacksmiths have opened up shop to take advantage of that metal. |
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This is the capital of Asnor. A large, iron city sits before a even larger stone gates. Warriors spend their days sparring in the arena before the gates, while merchants peddle their wears in the markets. Those that do not fight and who do not sell end up on the streets, or leave the city for good. |
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A region of jagged mountains in southern Asnor. They are quite the obstacles for those coming and going between Asnor and its southern neighbor. There are remnants of an old civilization here. |
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We do not have a board for every location in Asnor. If you are threading somewhere else, then put it here. |
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A thick forest located in western Gardenia. It is home to many large beasts, and just as many poachers and bandits. Cross to the other side of the forest and you will be greeted by a mountain. It separates Gardenia from neighboring Medina. |
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The capital of Gardenia is a castle town located at the heart of the country. Surrounded by walls and fields, its citizens live peaceful lives. The leaders of Gardenia's provinces come here to discuss the future of the country. They meet with the royal family in the city's castle. |
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A port city on Gardenia's eastern coast. Trade ships come in and out of port carrying textiles and spices from Kagano. Lately the sailors have having issues with pirates. Little do they know, those pirates are one of their own. |
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A mountain range that lines Gardenia's western border. It stretches northward, almost separating Gardenia from its western and northern neighbors. Ogres and beasts live in the lower altitudes while larger beasts live on the frozen peaks. |
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A town located on Gardenia's major river. It is known for its hunters and fishers, and is home to the Hunter's Guild. This is a frequent pit stop for travelers crossing the country. |
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A coastal region with an abandoned lighthouse. Some say that mermaids live near here. Others talk of sirens that will steal souls. What is known is that very few travelers survive the night. |
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The home of the noble elves. This is a magical city where people are objects are often seen flying from place to place. Elves travel here to study magic. However, that is not to say other races have not been made students. The Mage's Guild is located here. |
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These are towns, regions and places that do not already have a board. What they do have in common is that they are all in Gardenia. |
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A region covering must of Kagano. It consists of thick bushes and trees. The thick foliage means that even during the day the region is filled with shadows. |
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A miniature city located thick within Kagano's forest. This is the home of the sprites, the fairy folk. While the older sprites take care of the forest, younger sprites are known to seek out travelers and play tricks on them. They grow out of that within their first century of life. |
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A lake in the middle of the forest. It is known to have magical properties that manifest when a living creature touches it. Those properties change from person to person, creature to creature. |
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This is as close to a capital city as you can get from Kagano. This is a town hidden by magic that has structures resembling that of the Kagani Elves and Wata. The town is like an inn that Kagani inhabitants are welcome. Yet very little is known about the town's origins or the 'Innkeeper' that even the Sho of Kagani have come to respect. |
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A town built into the surrounding flora. This is the home of the Kagani Elves. These elves are a spiritual sort, believing in deities that take the form of everyday objects. Honor is important to them, and each elf places their family's honor above everything else. There is a traditional japanese architecture here. |
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Wooden homes sit on tall bamboo pillars. This town is the home of the Wata, animal hybrids. This is just one of their towns, which are scattered throughout Kagano's forest. Each town has a Sho, a leader of sorts that is honored above all others. |
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Other places in Kagano that do not already have a board. You are free to come up with anything within reason. |
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A bazaar town located near the border between Medina and Gardenia. Its offers rare, yet expensive, goods not found anywhere else in Ciredia. There is also a black market that trades goods at night, away from prying eyes. |
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This is the desert that covers most of Medina. It is a harsh environment covered in sand and cacti. During the day it becomes hot enough to cook a human. During the night it is cold enough to freeze water. Still, many large beasts have made this place their home. |
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The capital city of Medina. Sandstone buildings stand before a large plateau. The home of the Chosen is carved into the side of the plateau. Day in and day out the tribes of Medina come here to speak to their gods, or make requests of the Chosen. |
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A town sitting on an oasis in central Medina. Its people are faithful, and see their religion as law. In the middle of town lives a prophet that tells the people God's word.Their face has never been seen, but their prophecies are never questioned. |
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Places in Medina that do not already have a board. Remember that Medina is mostly desert and wasteland. |
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Any place that does not already have a board, or that does not fit in any of the countries above. |
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Atlus is located on an island between Gardenia, Asnor and Kagano. It has been built into a neutral city where the countries can talk and trade. Due to its distance from Medina, there are far less representatives and citizens from the far off country. |
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Post here to say hello, or post here to say good bye. |
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You can talk about anything here. Spam, Advertisements and Spoilers are not allowed here! Moderator : Mana |
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Old threads will be moved here. Post in the Request Thread to have them moved back. |
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This is our guest friendly advertisement board. Please post in the correct board if you are advertising and in the correct thread if you want to affiliate. |
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Midori the Cbox
Rule 1: The Cbox is PG-13.
Rule 2: Please do not spam. Rule 3: No forum advertisements. Rule 4: Wait one week for spoilers. Rule 5: Stick with one OOC name. Rule 6: Treat others with respect. Rule 7: Listen to the staff. |
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