Occupation
Chosen/T. Hunter
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Post by Bel Lockhart on Jan 7, 2018 20:44:54 GMT
Bel Lockhart I'm Waking Up To Ash And Dust Basic Information I Wipe My Brow And Sweat My Rust ALIAS: Copperscale RACE: Dragonkin GUILD/GROUP: Explorer's Guild CLASS: Dracomancer PROFESSION/OCCUPATION: Chosen/Treasure Hunter | NATIONALITY: Medina AGE: 20 GENDER: Female SEXUALITY: Demisexual PHYSIQUE: Endomorph
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Personality I'm Waking Up POSITIVE:- Willful
- Meticulous
- Devoted
- Instinctive
- Dauntless
LIKES:- Hoarding
- Treasure Troves
- Giving Offerings
- Baubles
- Jelly
| NEGATIVE:- Ingenuous
- Avaricious
- Brazen
- Madcap
- Overprotective
DISLIKES:- Theft
- Egotism
- Retreating
- Bland Treats
- Humidity
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Biography I Feel It In My Bones Deep into the depths of Medina's vast wasteland deserts where navigation is at its hardest for travelers, nestled within a low valley of canyon rocks is where the thinnest of trickle-rivers flow. At the base of the drip that they still have yet to be able to fully dig into, is a tribe of Copperscale Lizardkin; once nomads- now settlers.
Within the center, closest to the drip; is where Bel was born and raised. Her home a simple of simple make between desert rock and animal skin, the ribs of cacti and a small water-bowl 'well' that each family dug out to place their water.
Families were kept small between the mating pairs, no more than two children were allowed to be born and only more were allowed after the first either fell or weaned to full strength- such was the case with Bel and her brother, Zel. Their mother and father working tirelessly but naturally as both hunters and nurturers for their Copperscale Tribe. Her mother, Shel; was the nurturer of cacti who bore them fruits. Her father, Zakira; was one of many hunters who braved the burning gaze of the Goddess's eye, bringing home great beasts who would feed the whole tribe or little game for at least the injured or weakened to regain their strength. Once the fingers of the Wind Goddess graced them with the usual frozen nights, families would sleep with their neighbors for warmth and comfort.
As a youngster, Bel and all those before their weaning age of sixteen were taught pathfinding, hunting, nurturing, beast taming, and many more. Bel herself had found an interest with gathering, making stone spears or trinkets made from the teeth and bones of critters she'd catch for her family.
When the blessing of a new form graced her, the death of an old Chosen; she had yet to hit her weaned age. Yet even so the faithful of her tribe endeavored to bring her to Medli. Their isolation from all the world had become apparent and hard hitting to the sheltered child. Not once did she see her people after that again, being left to the care of the devotees and older Chosen.
But that too only lasted for as long as the girl could keep herself grounded with this unknown feeling of 'freedom'. Years later she began to travel: visiting the outside lands, collecting treasures, widening her knowledge... Waiting for the day when she would be called upon to lead the faithful and serve the Ladies of Red and Green.
OOC INFO. Welcome To The New Age OOC NAME: Dara FACE CLAIM SERIES:Granblue Fantasy FACE CLAIM NAME: Grea
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Post by Mana on Jan 8, 2018 22:34:20 GMT
Bel's Combat Sheet No Matter What We Breed Class Info. We Are Still Made Of Greed CHARACTER RANK: Adept CHARACTER CLASS: Dracomancer CLASS DESCRIPTION: A hybrid class of magic-wielding berserker qualities, Bel manipulates the mana around her in a way that allows her brawler qualities to be enhanced via magical effects. Mimicking the beast of legend, a Dracomancer focuses on overwhelming power rather than finesse or productiveness. They draw on the power of the surrounding Mana, bring it into their bodies, cloak themselves in it, and transform themselves into that which they are named after. Their scales, talons, and breath are focused to the most heightened point of their abilities; to become as much like a true dragon as possible. Their ultimate goal is to proudly display the power of such a creature. Of course if they find themselves in a place devoid of mana, they will have to rely on their own strength and relatively stranded without the use of their abilities.
Inventory They Say It's What You Make
ITEM NAME: Satchel ITEM DESCRIPTION: A small brown leather bag made from the durable skin of one of Medina's many creatures. Bel keeps this hidden underneath her coat due to the lack of comfortable straps that can maneauver around her tail. It is large enough to hold one or two vials, some bandages, and a day's worthy of jerky rations.
Artifact Inventory I Say It's Up To Fate
ARTIFACT NAME: The name of the artifact ARTIFACT RANK: The rank of the artifact ARTIFACT RANGE: How far away the artifact's effect can recach ARTIFACT DURATION: How long the effect can be used before it needs to rest ARTIFACT COST: The AP cost of the artifact's effect ARTIFACT APPEARANCE: What does the artifact look like? ARTIFACT EFFECT: What the artifact does.
Ability List It's Where My Demons Hide
ABILITY NAME: Dragonkin Physiology ABILITY RANK: Intermediate ABILITY RANGE: Self ABILITY DURATION: Passive ABILITY COST: First Passive ABILITY APPEARANCE: Originally one of the hardy denizens of Medina's deserts, Bel has evolved a pair of wings on top of her already toughened copper scales that have protected her from the heat of day and frost of night. Like a proper lizard she is capable of climbing up steep surfaces, her legs holding powerful amount of strength despite their human shape, and the thick tail at her back is as powerful with muscle that is non-detachable. ABILITY EFFECT: Strength Buff (Passive). ABILITY EFFECT: Flight Buff (Passive).
ABILITY NAME: Rejuvenating Shell ABILITY RANK: Intermediate ABILITY RANGE: Self ABILITY DURATION: Two Turns ABILITY COST: 1(+?) AP ABILITY APPEARANCE: Focusing on the restorative element of Green mana, Bel's body will begin to glow with the intake of mana. Whilst in this state she cannot use any of her other abilities without disrupting the healing process. By hunkering down or keeping to basic combat, her wounds will heal to its rank's level of injuries before finally 'shedding' the light off to disperse back into the surrounding area- taking however many status ailments the AP spent with it. ABILITY EFFECT: Healing. ABILITY EFFECT: Ailment Removal.
ABILITY NAME: Crushing Claw ABILITY RANK: Intermediate ABILITY RANGE: Physical Melee/Ranged 45ft ABILITY DURATION: Instant ABILITY COST: 1AP ABILITY APPEARANCE: By infusing Bel's right arm with the energy of Red mana, she encases her scales and talons in a bright crimson power. That power is condensed to her palm and talons, strengthening her strike with a shockwave effect that leads into a projectile of condensed fire-power much like a fireball. The strike can only go straight and if caught in a melee fight, the range is cut down to one-third its range. ABILITY EFFECT: Strength Buff (active). ABILITY EFFECT: Damage.
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