Post by Senator Valorian on Jan 1, 2018 16:49:52 GMT
LINK: ciredia.boards.net/thread/32/david-valorian
ValORIAN's Combat Sheet
Fighting is a Sport, a Necessity and a Crime, a Virtue, a Duty and a Sin.
Law establishes the difference.
Law establishes the difference.
CLASS INFO
I am, the Law.
CHARACTER RANK: Expert
CHARACTER CLASS: Lawmage
CLASS DESCRIPTION: A Lawmage is similar to a Druid, but instead of drawing power from the laws nature, they draw it from the law of man that exists in the environment (the Law of Asnor, in Valorian's case). In a totally anarchic environment, the Lawmage can extract very little power, but in one with a rich amount of rules and regulations of the sort that they're affiliated to, the Lawmage can utilize their full potential.
As much, the special feats they can perform via their magic are themed after laws and the legal process.
CHARACTER CLASS: Lawmage
CLASS DESCRIPTION: A Lawmage is similar to a Druid, but instead of drawing power from the laws nature, they draw it from the law of man that exists in the environment (the Law of Asnor, in Valorian's case). In a totally anarchic environment, the Lawmage can extract very little power, but in one with a rich amount of rules and regulations of the sort that they're affiliated to, the Lawmage can utilize their full potential.
As much, the special feats they can perform via their magic are themed after laws and the legal process.
Inventory
Hoh. Yes. Justice is "fair".
ITEM NAME: Lady Justice's Blade
ITEM DESCRIPTION: A sword made of white metal. However, Valorian often doesn't use it, as it's more of a wandlike device to channel Law magic through.
ITEM NAME: Lady Justice's Scales
ITEM DESCRIPTION: A pair of silver scales. They serve no purpose other than to be used as a wand-like device for the purpose of Law magic.
ITEM DESCRIPTION: A sword made of white metal. However, Valorian often doesn't use it, as it's more of a wandlike device to channel Law magic through.
ITEM NAME: Lady Justice's Scales
ITEM DESCRIPTION: A pair of silver scales. They serve no purpose other than to be used as a wand-like device for the purpose of Law magic.
Artifact Inventory
Man, I love good armor. So dapper, so classy.
ARTIFACT NAME: Master Coat
ARTIFACT RANK: Expert
ARTIFACT RANGE: Self
ARTIFACT DURATION: Passive
ARTIFACT COST: 0 (First Passive)
ARTIFACT APPEARANCE:
A suit of armor commissioned by Valorian and reforged several times to include more and more additions, it's a brilliant and ornate set of azure and white plating with several wing-like decorations.
ARTIFACT EFFECT:
- Dwarven Alloy: (Shield x 4) / 2 = Shield x 2
ARTIFACT RANK: Expert
ARTIFACT RANGE: Self
ARTIFACT DURATION: Passive
ARTIFACT COST: 0 (First Passive)
ARTIFACT APPEARANCE:
A suit of armor commissioned by Valorian and reforged several times to include more and more additions, it's a brilliant and ornate set of azure and white plating with several wing-like decorations.
ARTIFACT EFFECT:
- Dwarven Alloy: (Shield x 4) / 2 = Shield x 2
Ability List
Aaalright. Let's see what we got here. Penal Code 46, second clause. Here we go.
ABILITY NAME: Summon Law
ABILITY RANK: Expert
ABILITY RANGE: Self
ABILITY DURATION: 2 Turns
ABILITY COST: 1 AP
ABILITY APPEARANCE: Ghastly runes and words emerge from his surroundings, conveying the laws that govern them, and collect into the lawmage.
ABILITY EFFECT:
The Lawmage extracts power from the environment in order to perform their feats - the more connected with his affiliated law the location is, the more empowered he will feel. During this time, he cannot attempt to move (although he can be moved by others) or activate any other abilities (so he can continue to summon more Law and continue to sustain passives/durations, but not deliberately perform anything new), or the effect will end.
Depending on his location, the lawmage will gain more or less AP per turn.
(~AP Regen w/Movement & Ability restriction x 4)
ABILITY NAME: Incarceration
ABILITY RANK: Expert
ABILITY RANGE: The cube can be up to 45 feet tall/wide, up to 120 feet away from the lawmage.
ABILITY DURATION: 2 Turns
ABILITY COST: 2 AP
ABILITY APPEARANCE: A black cube, anchored in space, made of extremely resilient magic which can be summoned to be up to 45 feet tall/wide that grows around where the Lawmage aims, imprisoning anyone within and seal them off into a pocket dimension, until the walls are broken. The pocket dimension is as large as the area locked within.
If the lawmage manages to capture someone within, he is always teleported to the interior as well.
People caught within can still freely move within the area of the box, but the area inside a separate reality - as long as the walls have no breaches in it.
If the walls are breached, the ability instantly ends, regardless of the remaining duration.
ABILITY EFFECT:
- Shield
- Teleport
- Bind
- Dimensional
ABILITY RANK: Expert
ABILITY RANGE: Self
ABILITY DURATION: 2 Turns
ABILITY COST: 1 AP
ABILITY APPEARANCE: Ghastly runes and words emerge from his surroundings, conveying the laws that govern them, and collect into the lawmage.
ABILITY EFFECT:
The Lawmage extracts power from the environment in order to perform their feats - the more connected with his affiliated law the location is, the more empowered he will feel. During this time, he cannot attempt to move (although he can be moved by others) or activate any other abilities (so he can continue to summon more Law and continue to sustain passives/durations, but not deliberately perform anything new), or the effect will end.
Depending on his location, the lawmage will gain more or less AP per turn.
- Within Asnor borders: +1.5 AP per turn
- Within political borders of a country with treaties/official agreements of some kind with Asnor: +1 AP per turn
- None of the above: +0.5 AP per turn
(~AP Regen w/Movement & Ability restriction x 4)
ABILITY NAME: Incarceration
ABILITY RANK: Expert
ABILITY RANGE: The cube can be up to 45 feet tall/wide, up to 120 feet away from the lawmage.
ABILITY DURATION: 2 Turns
ABILITY COST: 2 AP
ABILITY APPEARANCE: A black cube, anchored in space, made of extremely resilient magic which can be summoned to be up to 45 feet tall/wide that grows around where the Lawmage aims, imprisoning anyone within and seal them off into a pocket dimension, until the walls are broken. The pocket dimension is as large as the area locked within.
If the lawmage manages to capture someone within, he is always teleported to the interior as well.
People caught within can still freely move within the area of the box, but the area inside a separate reality - as long as the walls have no breaches in it.
If the walls are breached, the ability instantly ends, regardless of the remaining duration.
ABILITY EFFECT:
- Shield
- Teleport
- Bind
- Dimensional