Post by Zaid on Jan 8, 2018 23:17:54 GMT
Zais's Combat Sheet
You don't know my mind
Class Info.
You don't know my kind
CHARACTER RANK: Veteran
CHARACTER CLASS: Prophet
CLASS DESCRIPTION: The user possesses the power of a prophet, an individual who can see things hidden from others and also has the ability to predict the future. A prophet usually acts as a guide, whether it be for good or evil depends on the user in question. Prophets have special knowledge of the divine or supernatural realms and some receive special wisdom, power or understanding from deities or spirits.
Prophets are able to perceive, shape and manipulate destiny allowing them to affect reality in several ways both overt and hidden. They can also manipulate the probability of an event to happen, making unlikely things occur more often or instantly and preventing liable events from happening.
CHARACTER CLASS: Prophet
CLASS DESCRIPTION: The user possesses the power of a prophet, an individual who can see things hidden from others and also has the ability to predict the future. A prophet usually acts as a guide, whether it be for good or evil depends on the user in question. Prophets have special knowledge of the divine or supernatural realms and some receive special wisdom, power or understanding from deities or spirits.
Prophets are able to perceive, shape and manipulate destiny allowing them to affect reality in several ways both overt and hidden. They can also manipulate the probability of an event to happen, making unlikely things occur more often or instantly and preventing liable events from happening.
Inventory
Dark necessities are part of my design
ITEM NAME: Scimitar
ITEM DESCRIPTION: A sabre with a curved blade. The handle consists of wrapped leather. It comes with its own shealth.
ITEM DESCRIPTION: A sabre with a curved blade. The handle consists of wrapped leather. It comes with its own shealth.
Artifact Inventory
And tell the world that I'm falling from the sky
ARTIFACT NAME: Medallion
ARTIFACT RANK: Veteran
ARTIFACT RANGE: n/a
ARTIFACT DURATION: 2 turns (if active)
ARTIFACT COST: 1 AP
ARTIFACT APPEARANCE: A silver medallion worn around the user's neck. It depicts a lizard and is embedded with rubies.
ARTIFACT EFFECT:
ARTIFACT RANK: Veteran
ARTIFACT RANGE: n/a
ARTIFACT DURATION: 2 turns (if active)
ARTIFACT COST: 1 AP
ARTIFACT APPEARANCE: A silver medallion worn around the user's neck. It depicts a lizard and is embedded with rubies.
ARTIFACT EFFECT:
Whilst wearing this medallion, the user has 3 buffs.
1. Active speed buff.
The user can actively run at 90 MPH.
2. Passive speed buff.
The user can passively run at 45 MPH.
3. Passive strength buff.
The user can passively lift 500 LBS. They can throw half of this weight.
Ability List
Dark necessities are part of my design
ABILITY NAME: Probability Manipulation: Natural Disaster
ABILITY RANK: Veteran
ABILITY RANGE: 35 Feet
ABILITY DURATION: 1 turn
ABILITY COST: 1 AP
ABILITY APPEARANCE:
ABILITY EFFECT:
ABILITY NAME: Fate Denial
ABILITY RANK: Veteran
ABILITY RANGE: 35 Feet
ABILITY DURATION: 1 turn
ABILITY COST: 1 AP
ABILITY APPEARANCE:
ABILITY EFFECT:
ABILITY RANK: Veteran
ABILITY RANGE: 35 Feet
ABILITY DURATION: 1 turn
ABILITY COST: 1 AP
ABILITY APPEARANCE:
The user chants an incantation. Strong winds and dust/sand begin whirling around the user, creating a vicious sandstorm.
ABILITY EFFECT:
The user manipulates the probability of an event to happen, making unlikely things occur more often, such as natural disasters. In this case, the user creates a sandstorm. Those within the sandstorm are caught by its effect.
1. Damage.
Those caught within the area of the sandstorm will lose HP according to their rank.
2. Ailment.
The constantly whirling sand induces dizziness, lowering the opponent's accuracy.
3. Bind.
The constantly whirling wind stops a target from moving. An ability of the same rank or higher will break the bind.
Plot-only: According to their location, the user can create other types of natural disasters, e.g. avalanches, earthquakes, volcanic eruptions, hydrological disasters, meteorological disasters, wildfires, health disasters, etc. This requires the permission of all members of the thread.
ABILITY NAME: Fate Denial
ABILITY RANK: Veteran
ABILITY RANGE: 35 Feet
ABILITY DURATION: 1 turn
ABILITY COST: 1 AP
ABILITY APPEARANCE:
The user chants an incantation. The affected area glows with eldritch light.
ABILITY EFFECT:
The user manipulates destiny/fate by denying certain events from predetermined existence, i.e. wounds, attacks, and ailments.
1. Healing.
If the user was fated to obtain a certain wound, they would instead be able to ignore that and remove the wound from existence. This functions as a healing ability, healing 6 HP.
2. Shield.
The user denies the existence of the opponent's attack/ability, and attempts to nullify it from existence before it can do damage. This functions as a shield, blocking one HP worth of damage. This shield is at a range of 35 Feet.
3. Ailment Removal.
The user denies the existence of an ailment (of the same rank or lower), removing it from existence.